Out Of Line

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I worked on the sound effects and final mix of the game alongside Alex Ruger and Marc Straight. The game's audio engine was built in FMOD along with the interactive music system, composed by Pedro J. Costa. We had a great time shaping the world of San, creating a sound world that blended a childlike magic, the natural sounds of the forest, and rhythmic, oppressive, metallic factory that's consuming their world.